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Keyshot textures
Keyshot textures












keyshot textures

You can use the following method to quickly apply different ideas for textures to your concepts without the need to spend a lot of time on image/texture prep. “Luxion is proud to have KeyShot as the only source for accurate representation of Mold-Tech textures inside a rendering application,” said Henrik Wann Jensen, chief scientist at Luxion, “With hundreds of textures and all the options to refine the appearance, KeyShot brings a level of realism to product visuals that can’t be matched.”įor more information, visit Luxion and Mold-Tech. Seamless Textures in KeyShot There are various applications that call for seamless textures on a model. “We look forward to enhancing the experience and capabilities of designers when considering creative texture designs as a cosmetic value or a functional property.” “Mold-Tech is pleased to be collaborating with Luxion to provide the design community with advanced 3D rendering of select Mold-Tech patterns which are part of our extensive Mold-Tech library,” said Bill Meike, Mold-Tech director of sales. Additionally, all patterns scale accurately with the size of the model. All updates are seen in real time with options available in the Mold-Tech material properties to change color, roughness, scale and depth of the grain. As with all the materials, colors and other textures inside KeyShot, Mold-Tech textures are applied as part of a new Mold-Tech material via the KeyShot Library with a simple drag-and-drop of the texture onto the object. The mesh will now be displayed with its UV coordinates and the linked texture map only.Luxion, in partnership with Mold-Tech, a Standex Engraving Group company that specializes in texturizing and engraving in the automotive, plastics and consumer product industries, announced an exclusive partnership that brings Mold-Tech textures to KeyShot.įirst available within KeyShot 4, Mold-Tech textures deliver realism and accuracy for a variety of textured appearances.Remove the *.EXR map that is current assigned to the model and link the texture map that you exported out of ZBrush.Underneath the 'Mapping' area (arrow) change the 'Mapping Type' from 'MatCap +VCol' to 'UV Coordinates'.With the texture map still being applied to the model in ZBrush send over to Keyshot using the bridge.Export out the texture map in anything but *.PSD (Keyshot will not load *.PSD files.).Click 'Clone Txtr' to clone the texture to the Texture Palette.

keyshot textures

In ZBrush make sure the model has a Texture Map applied in the Texture Map area.You may need to adjust the Gamma slider in Keyshot to make the PolyPaint look correct.The model will now be displayed with Vertex Color (PolyPaint) only.To provide a wider range of material options to product designers, SIMONA. Change the Texture: from 'Texture Map' to 'VColor' (makers of KeyShot) to bring Boltaron thermoplastic sheet materials to KeyShot Cloud.After the model is sent right click on the model and choose 'Edit Material' this will display the Material area in Keyshot.Send over the PolyPainted model from ZBrush to Keyshot using the bridge.The model will now be displayed in Keyshot with only the RGB coloring.Send the model from ZBrush to Keyshot using the bridge.Set the Material to 'Flat Color' in ZBrush (The model should appear with only RGB coloring).

keyshot textures

Patented technology to set up templates to automatically assign materials to the imported models on import to KeyShot.

keyshot textures

Map textures across bump, color, specular, and opacity channels for the ultimate real-world appearance. The techniques are listed here in order from easiest to most complex: KeyShot is designed to make 3D rendering and animation easy. This will let you export the color from PolyPaint or texture, but not have any effects from the ZBrush materials such as MatCaps. There are currently three methods by which you can send models from ZBrush to KeyShot without the material settings included.














Keyshot textures